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Monday, May 28, 2012

Trading Card Game - Yu-Gi-Oh! Single Card Discussion: Doggy!? (A Dog's Chance)

     The next set for the Yu-Gi-Oh!  Trading Card Game is full of new cards that really can cause a completely new turn from the meta, from the extreme speed of the Magical monsters, to the massive beat-down capabilities of the Heroic monsters, this set is sure to please.  Although there are 100 cards in every set (for the TCG, this includes the World Premier cards and the Previously OCG Exclusive cards, the OCG sets only have 80 cards)  there are a few cards that really shine out from the rest of the competition.  
     The first card in this installment isn't really great for a Sneak Event, but for tournament play, the effect of this card is outstanding.  Although it is a common in Japan, it is certain to be either an ultra rare, or even secret rare for the TCG!  The card's name is Doggy!? (listed on Dueling Network as "A Dog's Chance"), but don't let the name be misleading, this card is game-changing.  Although it won't get much play in a normal deck, Piper Chaos and Piper Exodia benefit greatly from this card, allowing them to search out Kinka-Byo, Mystic Piper and even Exodia pieces!  What does the card do exactly?  Well, now that you're all exited over it, I may as well tell you:

Card Information:
Doggy!? (A Dog's Chance)
Normal Spell Card
If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase, if you did not Normal Summon a card with the same name as the added monster this turn, you take 2000 damage.

Now, what would a build featuring this card look like?  I'll show you.

Monsters: 19
Blue-Eyes White Dragon x3
Mystic Piper x3
The White Stone of Legend x3
Thunder Dragon x3
Broww, Huntsman of Dark World x2
Exodia the Forbidden One x1
Left Arm of the Forbidden One x1
Right Arm of the Forbidden One x1
Left Leg of the Forbidden One x1
Right Leg of the Forbidden One x1

Spells: 18
A Dog's Chance x3
Cards of Consonance x3
Trade-In x3
Upstart Goblin x3
One Day of Peace x3
Dark World Dealings x3

Traps: 3
Hope for Escape x3

     Now, one question of the deck is "How do I avoid taking the 2000-6000 damage from the doggy?  Easy, it's damage!  One Day of Peace stops all damage both players would take until your opponent's next End Phase, so you sit pretty and activate the Dog's Chance without any backfiring, and even if you took two to four thousand damage from it, you can use Hope for Escape to draw lots of cards to hopefully get Exodia quickly!  You can also use it to search out The White Stone of Legend to use the normally-dead Cards of Consonance that every Dragon-Draw Exodia player dreads!  Overall, this card is definitely broken.  I give it a 5/5 for tremendous play ability and a seemingly pointless back-draw.  Great card!  

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