Mermail - Abyssgunde
Card Information:
Effect Monster
WATER
Level 3
Aqua-type
If this card is discarded from your hand to the Graveyard: You can Special Summon 1 "Mermail" monster from your Graveyard, except "Mermail - Abyssgunde". The effect of "Mermail - Abyssgunde" can only be activated once per turn.
Attack: 1400, Defense: 800
Now, it doesn't look that great at first, so I should probably include the fact that nearly every card in this archetype discards from your hand to do something, and the best part is that Mermail - Abyssgunde never misses timing. You can use it to Special Summon all of the boss monsters in the deck and explode into plays. Great card, 5/5.
Next card in this feature is:
Mermail - Abysshilde
Card Information:
Effect Monster
WATER
Level 3
Aqua-type
If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail - Abysshilde". The effect of "Mermail - Abysshilde" can only be activated once per turn.
Attack: 1300, Defense: 400
This card is a bit better than the last, if it's sent to the Graveyard by any means, it will Special Summon a monster from your hand. There's really no draw-back to this effect. I give this card a 5/5 for its ability to drop large monsters by activating Foolish Burial. It combos perfectly with the next card, Mermail - Abysspike.
Mermail - Abysspike
Card Information:
Effect Monster
WATER
Level 4
Fish-type
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. The effect of "Mermail - Abysspike" can only be activated once per turn.
Attack: 1600, Defense: 800
This card is the...well...at the very least, second most broken card in this archetype, so far. It's effect to add a Level 3 WATER from your Deck to your hand makes it highly versatile for any WATER deck, like BaniShark for example. In this specific deck, if you already have the WATER in your hand that you need for a combo, you could search for Shark Stickers by discarding Mermail - Abysshilde. Then use Abysshilde's effect to Special Summon a Mermail - Megaloabyss, which is the next card in this preview. This card gets a 4/5 for having a very effective...well...effect. It sets up plays that can cause an explosion of "Good Game, Sir"s and rage quits.
Mermail - Megaloabyss
Card Information:
Effect Monster
WATER
Level 7
Sea Serpent-type
You can discard 2 other WATER monsters; Special Summon this card from your hand. When Special Summoned by this effect: Add 1 "Depth" Spell/Trap Card (except "Fish Depth Charge" or "Depth Amulet") from your Deck to your hand. You can Tribute 1 face-up Attack Position WATER monster you control, except this card; this card can attack twice during each Battle Phase this turn.
Two, inconsistent words...Treeborn Frog...it combos greatly with this card. Discard two WATER monsters, Special Summon, using one or more Mermail - Abysshilde for the discard. Use her effect to Special Summon a monster to your field in attack mode, tribute the monster to herp-derp attack twice, seems great. Set monster hate or back row hate and Foolish a Treeborn. Corrupt their plays with your back row and standby phase your Treeborn comes back *In attack mode*, you tribute the Treeborn for a nearly-infinite resource for double attacking. When it's Special Summoned, you get to add 1 "Depth" Spell or Trap card from your Deck to your hand, except any old ones, i.e., Fish Depth Charge and Depth Amulet. In the next installment I will go in depth (no pun intended) with the Depth Spell and Trap cards I give this card a 4/5 for easy Summoning Requirements and a great effect and with that, were on to our next card:
Mermail - Abyssturge
Card Information:
Effect Monster
WATER
Level 4
Fish-type
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 or lower WATER monster from your Graveyard to your hand. The effect of "Mermail Abyssturge" can only be activated once per turn.
This card is not ... that great. I mean, it allows you to recycle some cards, such as Abysshilde and Abyssgunde, but overall...not that great. I mean, if you play Deep Sea Diva, you could recycle her. Personal opinion, this cards rating is a 2/5. Now, the next card that will be shown is the Rank 7 XYZ monster, Mermail - Gaioabyss!
Mermail - Gaioabyss
Card Information:
XYZ Effect Monster
WATER
Rank 7
Aqua-type
While this face-up card has any Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all monsters your opponent controls whose ATK is lower than this card's ATK, until the End Phase.
Attack: 2800, Defense: 1600
Obviously, easy to summon considering the level 7 that the deck plays is a Special Summon that can be dropped multiple ways, either by its own effect or by Abysshilde or Abyssgunde, it can be very easy to summon a Rank 7 monster. This card's effect is obviously the dumbest. If combo'd with Spined Gillman, you can negate every monster your opponent controls, except Obelisk the Tormentor, Ultimate Obedient Fiend, Rocket Arrow Express and Five-Headed Dragon. Also, your opponent's Level 5 or higher monsters can't attack? Seems good, and with a 2800 fist, it can easily climb over anything your opponent summons, and if it can't, it can stall until you can get over their beater. This card easily gets a 5/5 score.
Well, that is coverage of the Mermail/Abyss monsters from the OCG's next set, Abyss Rising!
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